Saturday, 20 October 2012

Planning of TV show


Now that we have completed our preliminary task of the paper plane show we have to now plan our final show. We have come up with many ideas but one idea we are going to concentrate on mainly is a programme based around the arts (music, dance and drama), yet after phoning around we have had no luck! Phoning around is not something I am usually particularly confident in doing yet I just threw myself into and phoned everyone I could fitting the specified ‘guest profile’ we had made up. Yet not many people actually answered the different ways we tried to contact them and if they did they wanted paying for it which was something we were not prepared to do.  

We have decided our set will consist of a sofas and wallpaper as we wanted it to almost mirror were the viewer would be sitting. And the script will be lighthearted to fit the brief but will be written when a guest is found. 

Thursday, 11 October 2012

Qualitative and Quantitive Research


Today in Applied Media Research we look at different research methods and what ways they could be applied to the question we chose. Qualitative research methods are more in depth research methods such as focus groups and opening ended questionnaires. An example of quantitive research is simple yes/no questions in a questionnaire. 

We tried these methods out in by creating questionnaires and ideas to ask the class on why they would apply for Uni and what methods they would go through to look for a University. 

I personally found quantitive research a lot easer to produce and collate answers for as it was more simple but the qualitative research methods gave a lot more information about what people actually thought and although very hard to collate and put into groups I would personally choose qualitative research due to the information we gathered. 

Sunday, 7 October 2012

Photoshop...


Photoshop is a tool I have used for a long time and have always been confident using it, so when the first task of the beyond the camera was to create a ‘Illusion’ on photoshop I was excited to produce something creative! 

I decided to create a person holding up two pieces of paper which would look like x-rays. Although I had the concept in my head it was very to produce and I feel I didn’t work to the best of my ability and the outcome wasn’t a very good standard. If I had spent more time on the assignment and put a lot more effort into I would have been a lot happier with the outcome. 


Friday, 5 October 2012

Paper plane activity


TV Studio production is a module that I am very much looking forward to especially after seeing the new studio and being introduced to all the new equipment. Now we have been put into our television show groups and completed a couple of workshops on how to use the camera and the equipment in the gallery we had to complete our first task which was to create a children's TV show on how to make a paper airplane, which seemed a lot easier than it actually was. A lot of work had to go into the script, and a lot of thought into the camera shots to ensure the viewer could see and understand everything that was happening. 

Overall I think that our paper plane activity went very well considering it was our first attempt at a live broadcast and recording. Although I enjoyed working on the camera throughout this activity I feel that I would have been better suited to the control room as I have had experience in a similar atmosphere and I am more interested in that area of broadcasting.

Thursday, 4 October 2012

Applied Media Research - Digital Fiction Factory


For Applied Media Research this year we are getting given 3 questions from 3 different media companies, one of which will be answered by myself and my group. The first question that was asked was from the Digital Fiction Factory. This question was: 

The internet, social media and other open systems have allowed for User Generated Content (UGC), crowd sourcing and other forms of audience participation to prevail in digital media, but how do we translate these features in story telling experiences without treading on the toes of the author?

The presentation from the Digital Fiction Factory was based on how audiences participate with conventional media with some examples given. One particular example was Alice for iPad which talk the classic tale and put it on the iPad with interactive features which left the viewer/reader more engaged in the story. This in itself was an interesting idea basing the whole of the viewers attention on one device such as an iPad would therefore keep all there attention unlike for example second screen. 

Although this question posed a very interesting discussion about storytelling I personally didn’t engage in it very much as it is not an area I am particularly interested in.